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Season 03 is live

Sabatulo, Limited Mode and a fresh wipe. Expect a long login queue in the first hours.

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WARDOGS Season 3 first week guide: what to level and where the cash is

WARDOGS Season 3 first week: slower role XP, multi-track unlocks, a $100k Gold Market and where supply runs, FOBs and revives pay best.

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WARDOGS Season 3 first week guide: what to level and where the cash is
On this page
  1. What the Season 3 wipe changed
  2. Role XP is back near Season 1, and slower at the top
  3. No Lonestar win bonus, same placement pay for every faction
  4. Gold Market at $100,000
  5. Full servers pay more
  6. Multi-track unlocks: your week one route
  7. Shared gear: who gets it first
  8. Early and mid goals by role
  9. Unlocks that moved
  10. Where the cash and XP are in week one
  11. Supply runs: stay inside a friendly FOB
  12. FOB fights and emplacements
  13. Revives and heals in the Hot Zone
  14. Spotting: half pay for the same target
  15. A first week by track
  16. Method and limits
  17. Further reading

Season 3 (build CL-533731) wiped cash, levels and XP on 12 November. From role level 10 up, every level costs more XP than in Season 2, shared gear now unlocks on every role track, and the economy pays more for some jobs and less for others. This guide covers what to level in week one, which unlocks moved and where the cash and XP are. Every number comes from the Season 3 client data.

Short answer.

  • Stay on one role. Armour, vests, backpacks and parachutes now unlock on every role track, so you no longer need the Wardog track for them. Role level 20 costs 275,000 XP (111,500 in Season 2).
  • Each role gets one kind of gear first: Assault the armour (Level 2 at Assault14), Medic the vests (Medic5), Support the backpacks (Support2), Recon the AP rounds (Recon27).
  • Unload pallets inside a friendly FOB. Outside one a pallet pays a quarter of the cash.
  • Destroy emplacements. L81 Mortar, Talon 9K-SAM, MG Nest and Stingray pay $1,300 each, a Vanguard CIWS $2,400.
  • Revive in the Hot Zone. Revive and heal cash is ×4 there: a Medical Bag revive pays $2,800.
  • Gold Market: Career35 and $100,000, down from $150,000.

What the Season 3 wipe changed#

Role XP is back near Season 1, and slower at the top#

Levels 1 to 9 cost the same as in the last two seasons: 22,500 XP to reach level 9. From level 10 every track asks for more than in Season 2 and even Season 1. Level 35 alone costs 150,000 XP. All six role tracks use the same curve.

Total role XP Season 1 Season 2 Season 3
Level 10 35,000 25,000 36,750
Level 15 110,000 54,750 118,250
Level 20 250,000 111,500 275,000
Level 30 500,000 318,200 625,000
Level 50 1,500,000 1,150,000 1,950,000
Level 90 4,362,750 3,598,750 4,907,500
Level 100 6,000,000 5,132,500 6,600,000

BULKHEAD plans Season 3 for about three months. A weekly XP catch-up bonus and an extra vendor discount for lower-level players grow each week, per role, so week one runs at the base rate. Log your levels in the progression tracker to see what the next unlock costs you.

No Lonestar win bonus, same placement pay for every faction#

The Season 2 client still carried a $10,000 faction win bonus for Lonestar, which BULKHEAD switched off on the server in October. The Season 3 client sets it to $0 for all three factions, so Lonestar, Valkyra and Manticore earn the same end-of-match bonus:

Faction place Flat cash Share of your match cash XP bonus
1st $1,000 30% ×2 of your match XP
2nd $500 25% ×1.75
3rd $250 20% ×1.5

The game counts your match cash in $10,000 steps up to $100,000 and your match XP in 500 steps up to 2,500. Earn $24,000 in a match your faction wins and you get $1,000 + 30% of $20,000 = $7,000 on top. The best case is $31,000 and 5,000 XP for first place.

Gold Market at $100,000#

The Gold Market still opens at Career35, but the unlock now costs $100,000 instead of $150,000.

Full servers pay more#

Every cash and XP reward is multiplied by the server's player count. Below 10 players you earn nothing. You get ×0.15 from 10 players, ×0.2 from 20, ×0.4 from 30, ×0.7 from 40, ×0.9 from 50 and full pay from 60. On a 30-player server you keep 40% of every payout.

Multi-track unlocks: your week one route#

Shared backpack, helmet, vest and parachute unlocks on both the Wardog track and the Assault track in Season 3
Shared gear now sits on every role track next to the Wardog track. © BULKHEAD

In Season 2 armour, vests, backpacks, pallets and ammunition sat on the Wardog track only. Season 3 puts 42 shared items on 2 to 7 tracks at once, and the first track to reach an item opens it. The Wardog track got slower for most of them: Level 2 armour moved from Career30 to Career50, Level 4 from Career100 to Career180.

Shared gear: who gets it first#

Tracks are listed fastest first. Unlock cash is the same on every track.

Item Role tracks Unlock cash Wardog track, Season 2 → 3
Level 1 Armor + Level 1 Helmet Assault4, Medic6, Recon6, Support6, Driver7, Pilot7 $10,000 + $7,500 Career3 → 8
Level 2 Armor + Level 2 Helmet Assault14, Medic16, Recon16, Support16, Driver21, Pilot21 $50,000 + $37,500 Career30 → 50
Level 3 Armor + Level 3 Helmet Assault32, Medic36, Recon36, Support36, Driver41, Pilot41 $100,000 + $75,000 Career70 → 150
Level 4 Armor + Level 4 Helmet Assault40, Medic45, Recon45, Support45, Driver48, Pilot50 $200,000 + $150,000 Career100 → 180
Medium Tac Vest Medic5, Assault8, Recon9, Support9, Driver14, Pilot14 $10,000 Career14 → 15
Large Tac Vest Medic12, Assault18, Recon19, Support21, Driver22, Pilot22 $25,000 Career50 → 47
Field Backpack Support2, Medic3, Recon4, Driver4, Pilot4, Assault6 $20,000 Career12 → 10
Assault Backpack Support12, Medic14, Recon15, Assault18, Driver22, Pilot22 $50,000 Career32 → 37
Ruck Backpack Support21, Assault23, Medic23, Recon23, Driver26, Pilot26 $100,000 Career55
Sport Parachute Assault15, Pilot15, Medic18, Support18, Driver18, Recon22 $25,000 Career34 → 45

Assault reaches Level 2 armour 2 levels before Medic, Recon and Support and 7 before Driver and Pilot. A Medic wears a Medium Tac Vest from Medic5, and a Support player carries a Field Backpack from Support2. Ammunition follows the same rule; the full HP and AP table is in the Season 3 weapon meta.

Early and mid goals by role#

Early means role levels 1 to 15 (118,250 XP in total). Mid means 16 to 35 (1,125,000 XP to level 35). Each entry shows the level and the unlock cash.

Track Early, level 1 to 15 Mid, level 16 to 35
Assault Level 1 Armor + Level 1 Helmet Assault4 $10,000 + $7,500; Remote Detonator Assault5 $15,000; 5.45 HP Assault6 $15,000; Molotov Cocktail Assault8 $12,500; Galil Assault10 $35,000; Level 2 Armor + Level 2 Helmet Assault14 $50,000 + $37,500; Sport Parachute Assault15 $25,000 Large Tac Vest Assault18 $25,000; TCX-SPR Assault20 $100,000; M4 Assault28 $150,000; Level 3 Armor + Level 3 Helmet Assault32 $100,000 + $75,000; FAL Assault35 $250,000
Support Field Backpack Support2 $20,000; RPG-7 Support5 $30,000; 9K333 Verba Support8 $50,000; M500 Support10 $50,000; Assault Backpack Support12 $50,000; Large Hammer Support14 $75,000; PKM Support15 $100,000 MAAWS Support18 $100,000; M249 SAW Support20 $150,000; Ruck Backpack Support21 $100,000; Gunner Backpack + Sling Support25 $125,000; Evo-3 Ultra Support30 $200,000; MGL-40 Support35 $250,000
Medic MP5 Medic4 $25,000; Medium Tac Vest Medic5 $10,000; 9 mm HP Medic8 $15,000; Individual First Aid Kit Medic10 $25,000; Large Tac Vest Medic12 $25,000; Medical Bag Medic14 $50,000; PP-19 Vityaz Medic15 $50,000 Adrenaline Pen Medic17 $25,000; AMP-9 Medic20 $75,000; Defibrillator Medic22 $110,000; Super-45 Medic35 $200,000
Recon SKS Recon5 $25,000; 5.56 HP Recon7 $15,000; Range Finder Recon8 $25,000; Mosin Nagant Recon10 $50,000; SVD Recon12 $50,000; 7.62x39 HP Recon13 $15,000; Compound Bow Recon15 $150,000 BMR-308 Recon20 $125,000; M14 Recon25 $100,000; Ghillie Body Suit Recon26 $80,000; 5.56 AP Recon27 $75,000; 7.62x39 AP Recon28 $75,000; MK22 Recon30 $150,000; .308 AP Recon35 $75,000
Driver Small Armored Crate Driver2 $10,000; URAL Driver3 $35,000; Mechanical Supply Pallet Driver4 $10,000; Wolf-110 Driver8 $50,000; Ammo Supply Pallet Driver11 $25,000; Humvee Driver15 $75,000 Large Crate Driver18 $20,000; Fuel Supply Pallet Driver19 $50,000; Large Armored Crate Driver24 $50,000; Humvee [Minigun] Driver30 $150,000; T-72B3 Driver35 $250,000
Pilot Small Armored Crate Pilot2 $10,000; AH-6M [Miniguns] Pilot8 $125,000; Z20 Lakota Pilot10 $35,000; Ammo Supply Pallet Pilot14 $25,000; Sport Parachute Pilot15 $25,000 Large Crate Pilot18 $20,000; AH-6R [Rockets] Pilot20 $250,000; Z20 Lakota [Miniguns] Pilot25 $85,000; .308 HP Pilot26 $15,000; Large Armored Crate Pilot30 $50,000; Havoc Pilot35 $750,000

Full lists for every level are in the progression tables: Assault, Support, Medic, Recon, Driver, Pilot.

Unlocks that moved#

Item Track and level Unlock cash Note
Molotov Cocktail Assault13 → 8 $25,000 → $12,500 Burning players drop their held item
9K333 Verba Support14 → 8 $50,000 MANPADS against early Littlebirds
Large Hammer Support8 → 14 $75,000 Swapped with the Verba
RPG-7 Support6 → 5 $30,000
Remote Detonator Assault4 → 5 $15,000 Unlocks C4 with it
Compound Bow Recon16 → 15 $150,000
Adrenaline Pen Medic16 → 17 $25,000
AMR 50 Recon35 → 41 $200,000
Dune Buggy Driver9 → 12 $25,000
Humvee Driver14 → 15 $75,000
Large Crate Driver17 → 18 $20,000 Also Pilot18
Large Armored Crate Pilot15 → 30 $25,000 → $50,000 Also Driver24
T-72B3 Driver20 → 35 $250,000 Also Career155
SPH-2 Driver31 → 40 $350,000 Also Career145
Flakpanzer Gepard Driver25 → 45 $300,000 → $500,000 Also Career165
L2A6 Driver35 → 50 $500,000 → $750,000 Also Career200
Havoc Pilot35 $650,000 → $750,000

Three items left the unlock trees. The Infrared Range Finder (Season 2: Recon32) is out of the game until BULKHEAD redesigns it, so Recon spots with the Monocular Recon2 and the Range Finder Recon8. The 93mm rocket for the RPG-7 (was Support6) and the Broadhead Arrow (was Recon16) need no unlock.

Where the cash and XP are in week one#

The economy page lists every reward with its formula. These are the ones that changed or matter most after the wipe.

Supply runs: stay inside a friendly FOB#

Crates and pallets pay only inside a control zone or the Hot Zone, where the cash doubles. Each drop in a row adds a streak bonus, up to 10 steps. New in Season 3: a supply pallet unloaded outside a friendly FOB pays ×0.25.

Drop Base cash Streak step First drop in a zone 11th drop in a row XP, Driver / other track
Small Crate, Small Armored Crate $125 +$25 (was +$50) $250 $750 200 / 150
Large Crate, Large Armored Crate $250 +$25 (was +$50) $500 $1,000 250 / 200 (was 400 / 300)
Supply pallet in a friendly FOB $625 +$125 $1,250 $3,750 400 / 300 (was 500 / 400)
Supply pallet outside a friendly FOB $625 × 0.25 +$125 × 0.25 $312.50 $937.50 400 / 300

Crate XP also scales with the value of the gear inside. Under $100 of contents a crate earns no XP, from $100 it earns ×0.1, from $1,500 ×0.25, from $5,000 ×0.5, and full XP needs $10,000 of gear. In Season 2 full XP took $2,500. Fill your crates with rifles, armour and ammo before you fly them out, and plan a FOB's supply needs in the FOB calculator.

FOB fights and emplacements#

BULKHEAD doubled the cash for destroying emplacements. The payout does not depend on the zone; a half-built emplacement pays for the part that stands, and assists get a share by damage dealt.

Target Cash, Season 2 → 3 XP
L81 Mortar, Talon 9K-SAM $650 → $1,300 175
MG Nest, Stingray $1,300 175
Vanguard CIWS $1,200 → $2,400 300
Forward Operating Base $2,500, plus up to $7,500 for the supplies inside (full at 25,000) 500
Hot Zone Magnet (Drill Rig) $2,750 700

Assault players also get paid for getting inside:

  • Parachute into an enemy FOB (new): $1,000 in a control zone, $2,000 in the Hot Zone, nothing outside the zones. It pays once per FOB.
  • Hack a FOB: $1,000 in a control zone, $2,000 in the Hot Zone, with 250 or 500 XP. Hacking the same FOB again pays half, a third time nothing.

Support players who stock a FOB earn from its Drill Rig. The rig pulls the Hot Zone to itself and runs on Fuel supplies stored in the FOB. When a player supplied by your FOB activates it, the new FOB supply assist pays $2,500 split between all assisting players, plus 250 XP each. Activating the rig yourself pays $2,500 and 500 XP. Limited Mode has no Drill Rig, MG Nest, Stingray or Vanguard CIWS, so these payouts only exist on standard servers.

Revives and heals in the Hot Zone#

Medic pay depends on where your patient lies: ×2 in a control zone and ×4 in the Hot Zone.

Action Cash XP Cash in the Hot Zone
Revive, no item $400 200 $1,600
Revive with Medical Bag $700 250 $2,800
Revive with Defibrillator $600 250 $2,400
Revive with Adrenaline Pen $600 200 $2,400
Heal with Individual First Aid Kit $800 250 $3,200

Reviving the same teammate again pays 76% of the base, then 52%, 28% and 4%. The IFAK at Medic10 and the Medical Bag at Medic14 are the Medic's week one money makers.

Spotting: half pay for the same target#

Recon still earns when teammates kill what you marked. A spotted kill pays ×2 in a control zone and ×4 in the Hot Zone, and a quarter when the third faction gets it. New in Season 3: when the same target dies to your spot again, you get half, and the third time nothing.

Spotted target destroyed Season 2 Season 3
Enemy soldier $400, 150 XP $400, 125 XP
T-72B3 $2,400 $2,000
L2A6 $3,300 $3,000
AH-6M [Miniguns] $1,000 $850
FOB $2,000, 250 XP $2,000, 200 XP
Hot Zone Magnet $1,650, 225 XP $1,500, 200 XP

A spotted soldier killed in the Hot Zone still pays $1,600. Spotting a FOB pays $500 by itself, and an enemy soldier $100 and 25 XP.

A first week by track#

Track Earn with Aim for
Assault FOB hacks and paradrops in the zone, emplacement kills Level 2 armour Assault14, TCX-SPR Assault20
Support Stocking a FOB that runs the Drill Rig, emplacement kills 9K333 Verba Support8, PKM Support15
Medic Revives and IFAK heals in the Hot Zone Medical Bag Medic14, Defibrillator Medic22
Recon Spotting over the Hot Zone SVD Recon12, 5.56 AP Recon27
Driver Full crates and pallets into a friendly FOB Large Crate Driver18, T-72B3 Driver35
Pilot Crate and pallet drops from the Z20 Lakota AH-6R [Rockets] Pilot20

Build the kit you want in the loadout builder, and check the Sabatulo map for zones and FOB spots before your first run. Limited Mode caps gear at Level 2 armour and FMJ, and its cash and XP carry over to standard servers.

Method and limits#

  • Levels, unlock cash, XP curves and rewards come from the Season 3 client, build CL-533731, compared with the Season 2 build CL-516586. The What changed page lists every changed number.
  • Reward amounts are base values before the player-count multiplier. The catch-up bonus and vendor discounts are server-side and not in the client data.
  • We read the formulas from the game files and did not test every payout in a match.

Further reading#

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