GuidesWARDOGS Season 3 first week guide: what to level and where the cash is
WARDOGS Season 3 first week: slower role XP, multi-track unlocks, a $100k Gold Market and where supply runs, FOBs and revives pay best.

On this page
- What the Season 3 wipe changed
- Role XP is back near Season 1, and slower at the top
- No Lonestar win bonus, same placement pay for every faction
- Gold Market at $100,000
- Full servers pay more
- Multi-track unlocks: your week one route
- Shared gear: who gets it first
- Early and mid goals by role
- Unlocks that moved
- Where the cash and XP are in week one
- Supply runs: stay inside a friendly FOB
- FOB fights and emplacements
- Revives and heals in the Hot Zone
- Spotting: half pay for the same target
- A first week by track
- Method and limits
- Further reading
Season 3 (build CL-533731) wiped cash, levels and XP on 12 November. From role level 10 up, every level costs more XP than in Season 2, shared gear now unlocks on every role track, and the economy pays more for some jobs and less for others. This guide covers what to level in week one, which unlocks moved and where the cash and XP are. Every number comes from the Season 3 client data.
Short answer.
- Stay on one role. Armour, vests, backpacks and parachutes now unlock on every role track, so you no longer need the Wardog track for them. Role level 20 costs 275,000 XP (111,500 in Season 2).
- Each role gets one kind of gear first: Assault the armour (Level 2 at
14), Medic the vests (
5), Support the backpacks (
2), Recon the AP rounds (
27).
- Unload pallets inside a friendly FOB. Outside one a pallet pays a quarter of the cash.
- Destroy emplacements. L81 Mortar, Talon 9K-SAM, MG Nest and Stingray pay $1,300 each, a Vanguard CIWS $2,400.
- Revive in the Hot Zone. Revive and heal cash is ×4 there: a Medical Bag revive pays $2,800.
- Gold Market:
35 and $100,000, down from $150,000.
What the Season 3 wipe changed#
Role XP is back near Season 1, and slower at the top#
Levels 1 to 9 cost the same as in the last two seasons: 22,500 XP to reach level 9. From level 10 every track asks for more than in Season 2 and even Season 1. Level 35 alone costs 150,000 XP. All six role tracks use the same curve.
| Total role XP | Season 1 | Season 2 | Season 3 |
|---|---|---|---|
| Level 10 | 35,000 | 25,000 | 36,750 |
| Level 15 | 110,000 | 54,750 | 118,250 |
| Level 20 | 250,000 | 111,500 | 275,000 |
| Level 30 | 500,000 | 318,200 | 625,000 |
| Level 50 | 1,500,000 | 1,150,000 | 1,950,000 |
| Level 90 | 4,362,750 | 3,598,750 | 4,907,500 |
| Level 100 | 6,000,000 | 5,132,500 | 6,600,000 |
BULKHEAD plans Season 3 for about three months. A weekly XP catch-up bonus and an extra vendor discount for lower-level players grow each week, per role, so week one runs at the base rate. Log your levels in the progression tracker to see what the next unlock costs you.
No Lonestar win bonus, same placement pay for every faction#
The Season 2 client still carried a $10,000 faction win bonus for Lonestar, which BULKHEAD switched off on the server in October. The Season 3 client sets it to $0 for all three factions, so Lonestar, Valkyra and Manticore earn the same end-of-match bonus:
| Faction place | Flat cash | Share of your match cash | XP bonus |
|---|---|---|---|
| 1st | $1,000 | 30% | ×2 of your match XP |
| 2nd | $500 | 25% | ×1.75 |
| 3rd | $250 | 20% | ×1.5 |
The game counts your match cash in $10,000 steps up to $100,000 and your match XP in 500 steps up to 2,500. Earn $24,000 in a match your faction wins and you get $1,000 + 30% of $20,000 = $7,000 on top. The best case is $31,000 and 5,000 XP for first place.
Gold Market at $100,000#
The Gold Market still opens at
35, but the unlock now costs $100,000 instead of $150,000.
Full servers pay more#
Every cash and XP reward is multiplied by the server's player count. Below 10 players you earn nothing. You get ×0.15 from 10 players, ×0.2 from 20, ×0.4 from 30, ×0.7 from 40, ×0.9 from 50 and full pay from 60. On a 30-player server you keep 40% of every payout.
Multi-track unlocks: your week one route#
In Season 2 armour, vests, backpacks, pallets and ammunition sat on the Wardog track only. Season 3 puts 42 shared items on 2 to 7 tracks at once, and the first track to reach an item opens it. The Wardog track got slower for most of them: Level 2 armour moved from
30 to
50, Level 4 from
100 to
180.
Shared gear: who gets it first#
Tracks are listed fastest first. Unlock cash is the same on every track.
| Item | Role tracks | Unlock cash | Wardog track, Season 2 → 3 |
|---|---|---|---|
| $10,000 + $7,500 | |||
| $50,000 + $37,500 | |||
| $100,000 + $75,000 | |||
| $200,000 + $150,000 | |||
| $10,000 | |||
| $25,000 | |||
| $20,000 | |||
| $50,000 | |||
| $100,000 | |||
| $25,000 |
Assault reaches Level 2 armour 2 levels before Medic, Recon and Support and 7 before Driver and Pilot. A Medic wears a Medium Tac Vest from
5, and a Support player carries a Field Backpack from
2. Ammunition follows the same rule; the full HP and AP table is in the Season 3 weapon meta.
Early and mid goals by role#
Early means role levels 1 to 15 (118,250 XP in total). Mid means 16 to 35 (1,125,000 XP to level 35). Each entry shows the level and the unlock cash.
| Track | Early, level 1 to 15 | Mid, level 16 to 35 |
|---|---|---|
| Assault | ||
| Support | ||
| Medic | ||
| Recon | ||
| Driver | ||
| Pilot |
Full lists for every level are in the progression tables: Assault, Support, Medic, Recon, Driver, Pilot.
Unlocks that moved#
| Item | Track and level | Unlock cash | Note |
|---|---|---|---|
| $25,000 → $12,500 | Burning players drop their held item | ||
| $50,000 | MANPADS against early Littlebirds | ||
| $75,000 | Swapped with the Verba | ||
| $30,000 | |||
| $15,000 | Unlocks C4 with it | ||
| $150,000 | |||
| $25,000 | |||
| $200,000 | |||
| $25,000 | |||
| $75,000 | |||
| $20,000 | Also |
||
| $25,000 → $50,000 | Also |
||
| $250,000 | Also |
||
| $350,000 | Also |
||
| $300,000 → $500,000 | Also |
||
| $500,000 → $750,000 | Also |
||
| $650,000 → $750,000 |
Three items left the unlock trees. The
Infrared Range Finder (Season 2:
32) is out of the game until BULKHEAD redesigns it, so Recon spots with the
Monocular
2 and the
Range Finder
8. The
93mm rocket for the RPG-7 (was
6) and the
Broadhead Arrow (was
16) need no unlock.
Where the cash and XP are in week one#
The economy page lists every reward with its formula. These are the ones that changed or matter most after the wipe.
Supply runs: stay inside a friendly FOB#
Crates and pallets pay only inside a control zone or the Hot Zone, where the cash doubles. Each drop in a row adds a streak bonus, up to 10 steps. New in Season 3: a supply pallet unloaded outside a friendly FOB pays ×0.25.
| Drop | Base cash | Streak step | First drop in a zone | 11th drop in a row | XP, Driver / other track |
|---|---|---|---|---|---|
| $125 | +$25 (was +$50) | $250 | $750 | 200 / 150 | |
| $250 | +$25 (was +$50) | $500 | $1,000 | 250 / 200 (was 400 / 300) | |
| Supply pallet in a friendly FOB | $625 | +$125 | $1,250 | $3,750 | 400 / 300 (was 500 / 400) |
| Supply pallet outside a friendly FOB | $625 × 0.25 | +$125 × 0.25 | $312.50 | $937.50 | 400 / 300 |
Crate XP also scales with the value of the gear inside. Under $100 of contents a crate earns no XP, from $100 it earns ×0.1, from $1,500 ×0.25, from $5,000 ×0.5, and full XP needs $10,000 of gear. In Season 2 full XP took $2,500. Fill your crates with rifles, armour and ammo before you fly them out, and plan a FOB's supply needs in the FOB calculator.
FOB fights and emplacements#
BULKHEAD doubled the cash for destroying emplacements. The payout does not depend on the zone; a half-built emplacement pays for the part that stands, and assists get a share by damage dealt.
| Target | Cash, Season 2 → 3 | XP |
|---|---|---|
| $650 → $1,300 | 175 | |
| $1,300 | 175 | |
| $1,200 → $2,400 | 300 | |
| $2,500, plus up to $7,500 for the supplies inside (full at 25,000) | 500 | |
| Hot Zone Magnet ( |
$2,750 | 700 |
Assault players also get paid for getting inside:
- Parachute into an enemy FOB (new): $1,000 in a control zone, $2,000 in the Hot Zone, nothing outside the zones. It pays once per FOB.
- Hack a FOB: $1,000 in a control zone, $2,000 in the Hot Zone, with 250 or 500 XP. Hacking the same FOB again pays half, a third time nothing.
Support players who stock a FOB earn from its Drill Rig. The rig pulls the Hot Zone to itself and runs on Fuel supplies stored in the FOB. When a player supplied by your FOB activates it, the new FOB supply assist pays $2,500 split between all assisting players, plus 250 XP each. Activating the rig yourself pays $2,500 and 500 XP. Limited Mode has no Drill Rig, MG Nest, Stingray or Vanguard CIWS, so these payouts only exist on standard servers.
Revives and heals in the Hot Zone#
Medic pay depends on where your patient lies: ×2 in a control zone and ×4 in the Hot Zone.
| Action | Cash | XP | Cash in the Hot Zone |
|---|---|---|---|
| Revive, no item | $400 | 200 | $1,600 |
| Revive with |
$700 | 250 | $2,800 |
| Revive with |
$600 | 250 | $2,400 |
| Revive with |
$600 | 200 | $2,400 |
| Heal with |
$800 | 250 | $3,200 |
Reviving the same teammate again pays 76% of the base, then 52%, 28% and 4%. The IFAK at
10 and the Medical Bag at
14 are the Medic's week one money makers.
Spotting: half pay for the same target#
Recon still earns when teammates kill what you marked. A spotted kill pays ×2 in a control zone and ×4 in the Hot Zone, and a quarter when the third faction gets it. New in Season 3: when the same target dies to your spot again, you get half, and the third time nothing.
| Spotted target destroyed | Season 2 | Season 3 |
|---|---|---|
| Enemy soldier | $400, 150 XP | $400, 125 XP |
| $2,400 | $2,000 | |
| $3,300 | $3,000 | |
| $1,000 | $850 | |
| FOB | $2,000, 250 XP | $2,000, 200 XP |
| Hot Zone Magnet | $1,650, 225 XP | $1,500, 200 XP |
A spotted soldier killed in the Hot Zone still pays $1,600. Spotting a FOB pays $500 by itself, and an enemy soldier $100 and 25 XP.
A first week by track#
| Track | Earn with | Aim for |
|---|---|---|
| Assault | FOB hacks and paradrops in the zone, emplacement kills | Level 2 armour |
| Support | Stocking a FOB that runs the Drill Rig, emplacement kills | |
| Medic | Revives and IFAK heals in the Hot Zone | |
| Recon | Spotting over the Hot Zone | |
| Driver | Full crates and pallets into a friendly FOB | |
| Pilot | Crate and pallet drops from the |
Build the kit you want in the loadout builder, and check the Sabatulo map for zones and FOB spots before your first run. Limited Mode caps gear at Level 2 armour and FMJ, and its cash and XP carry over to standard servers.
Method and limits#
- Levels, unlock cash, XP curves and rewards come from the Season 3 client, build CL-533731, compared with the Season 2 build CL-516586. The What changed page lists every changed number.
- Reward amounts are base values before the player-count multiplier. The catch-up bonus and vendor discounts are server-side and not in the client data.
- We read the formulas from the game files and did not test every payout in a match.
Further reading#
- Season 3 weapon meta: which guns kill fastest and when every HP and AP round unlocks.
- Season 3 patch notes: the full update with Sabatulo and Limited Mode.
- Economy: every reward and its formula.
- FOB calculator: supplies and costs for a FOB.
- Season 2 first week guide: last season's numbers for comparison.


