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Season 03 is live

Sabatulo, Limited Mode and a fresh wipe. Expect a long login queue in the first hours.

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WARDOGS Season 3 vehicle guide: helicopters, tanks, anti-air and unlocks

WARDOGS Season 3 vehicle meta: minigun hits to kill, AH-6R Hydra rockets, Verba at Support 8, later tank unlocks, CIWS and Molotov changes.

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WARDOGS Season 3 vehicle guide: helicopters, tanks, anti-air and unlocks
On this page
  1. What changed at a glance
  2. Helicopters
  3. The minigun buff in hits to kill
  4. Cockpit glass and hull
  5. AH-6R [Rockets] switches to Hydra 70mm
  6. Z20 Lakota and Havoc
  7. Anti-air
  8. 9K333 Verba at Support 8
  9. Vanguard CIWS
  10. Talon 9K-SAM, Flakpanzer Gepard and the .50 Cal
  11. Tanks and armour
  12. Grenades and 40mm
  13. Molotov resistance
  14. Gun trucks and transports
  15. Vehicles in Limited Mode
  16. Method and limits
  17. Further reading

Season 3 made the attack Littlebird cheaper and much deadlier against infantry, gave the AH-6R its own 70mm rockets, moved the 9K333 Verba six levels earlier and pushed every tank deep into the Driver track. This guide explains what each change does in a fight. Every number comes from the Season 3 client files (build CL-533731) and the site's ballistics model; the few figures that only BULKHEAD published are marked as such.

Short answer.

  • Best early aircraft: AH-6M [Miniguns] at Pilot8, now $10,480. Its miniguns kill a Level 2 soldier in 4 upper-chest hits instead of 6.
  • Counter it: 9K333 Verba at Support8 for $800 (unlock $50,000). The Vanguard CIWS now tops out at 60° elevation, so keep it away from the spot helicopters fly over.
  • AH-6R [Rockets]: the same 100 damage and 6 m blast as before, but the pods spread 25 MOA instead of 6. Aim it at vehicles and FOBs, not at lone soldiers 300 m away.
  • Tanks: T-72B3 Driver35, SPH-2 Driver40, Flakpanzer Gepard Driver45, L2A6 Driver50. Hand grenades and 40mm launchers do far less to them, and Molotov fire does nothing.
  • Cheapest armed truck: Kodiak [M249] at Driver6 for $6,250.

What changed at a glance#

Vehicle or launcher Unlock Unlock cash Vendor price
AH-6M [Miniguns] Pilot8 $125,000 $12,000 → $10,480
Havoc Pilot35 $650,000 → $750,000 $28,000 → $26,000
9K333 Verba Support14 → 8 $50,000 $800
Kodiak [M249] Driver6 $50,000 $6,750 → $6,250
Wolf-110 [M2 Browning] Driver16 → 17 $125,000 $7,800 → $6,800
T-72B3 Driver20 → 35, Career155 $250,000 $16,000
SPH-2 Driver31 → 40, Career145 $350,000 $8,000
Flakpanzer Gepard Driver25 → 45, Career165 $300,000 → $500,000 $14,000
L2A6 Driver35 → 50, Career200 $500,000 → $750,000 $22,000

Smaller shifts on the Driver track: Dune Buggy Driver9 → 12, Humvee Driver14 → 15, Humvee [M249] Driver24 → 25, Ural Defender Driver15 → 16 and Ural Defender [M249] Driver22 → 20. Tanks also sit on the Wardog track now, so whichever track gets there first opens them.

Helicopters#

Clear first-person view through a helicopter cockpit windshield in heavy rain
Season 3 also cleans the smeared rain glass on vehicle windows. © BULKHEAD
Helicopter Unlock Unlock cash Price Health Seats Top speed
MH-6 free none $6,250 400 6 350 km/h
AH-6M [Miniguns] Pilot8 $125,000 $10,480 400 2 350 km/h
Z20 Lakota Pilot10 $35,000 $7,400 600 13 445 km/h
AH-6R [Rockets] Pilot20 $250,000 $18,800 400 2 350 km/h
Z20 Lakota [Miniguns] Pilot25 $85,000 $15,000 600 13 445 km/h
Havoc Pilot35 $750,000 $26,000 800 2 400 km/h

The minigun buff in hits to kill#

Three vehicles carry miniguns: AH-6M [Miniguns], Z20 Lakota [Miniguns] and Humvee [Minigun]. All three fire .308 Win (45 damage per round) at 1,500 rounds per minute. Season 3 raised their infantry hit-zone multipliers by 50% to 78%:

Zone Season 2 Season 3 Change
Head 1.25 1.875 +50%
Neck 0.98 1.74 +78%
Upper torso 0.57 0.935 +64%
Middle torso 0.62 0.96 +55%
Lower torso 0.65 0.975 +50%
Pelvis, arms, legs 0.47 0.735 +56%

The game multiplies these by the shared infantry values (1.1 on the upper torso, 1.0 on the head, 0.6 on the thigh). One FMJ round to an unarmoured upper chest now deals 46.3 damage instead of 28.2. Hits to kill, Season 2 → Season 3, FMJ, without range falloff:

Target Head Upper chest Thigh
No armour 2 → 2 4 → 3 8 → 6
Level 1 3 → 2 6 → 4 8 → 6
Level 2 3 → 2 6 → 4 8 → 6
Level 3 4 → 3 8 → 5 8 → 6
Level 4 5 → 3 9 → 6 8 → 6

At 1,500 rounds per minute the gun fires every 40 ms, so a Level 2 chest kill needs 120 ms of fire instead of 200 ms if every round lands. Spread decides that. The AH-6M and Humvee guns spread 25 MOA with an 800 m effective range; the Lakota's door guns spread 10 MOA with 1,500 m.

Cockpit glass and hull#

Pilots and co-pilots of the MH-6, AH-6M, AH-6R and both Z20 Lakota versions take less damage from bullets that reach their seat:

Calibre class Season 2 Season 3
Small arms (9x19mm, .45 ACP, .45 Colt, 12g) −25% −40%
Medium arms (5.56x45mm, 5.45x39mm) −25% −40%
Heavy arms (.308 Win, 7.62x39mm, 7.62x54mm, 7.62x51mm, .338) −15% −17.5%

The .50 Cal belongs to a separate class, so neither reduction covers it. The hull rules changed too: against all three Littlebirds, both Lakotas and the Havoc, AP bullets deal +20% and HP bullets −20%. Shooting at a helicopter with HP now wastes ammunition; load AP if you expect air.

AH-6R [Rockets] switches to Hydra 70mm#

In Season 2 the AH-6R [Rockets] shared the 122mm HE Rocket with the Havoc. It now fires the new Hydra 70mm: $450 for 3, no unlock. The projectile copies the 122mm numbers: 100 damage, 6 m blast radius, full damage within 2 m, 10 minimum damage, 1,430 m/s, and −45% against infantry. The pods kept 350 rounds per minute, but their accuracy went from 6 to 25 MOA.

Range Cone width, 6 MOA Cone width, 25 MOA
200 m 0.35 m 1.45 m
300 m 0.52 m 2.18 m
500 m 0.87 m 3.64 m

The full-damage zone is 4 m across, so at 300 m a rocket aimed at a lone soldier can now land outside it. A tank, a truck or a FOB wall is bigger than the cone, so the AH-6R still hits them at range.

The Hydra also carries its own rule on every vehicle. The table lists that per-vehicle rule only; it is not a full damage calculation.

Target Hydra 70mm modifier
Kodiak (all versions), Bobcat, Dune Buggy 0%
T-72B3 −25%
L2A6, SPH-2, Flakpanzer Gepard −40%
Humvee, Wolf-110, URAL and both Ural Defenders, M113 spawn vehicles −55%
Humvee [M249], Wolf-110 [M2 Browning] −60%
Humvee [Minigun], Vanguard CIWS, Stingray, L81 Mortar −65%
Talon 9K-SAM −70%
Littlebirds, both Z20 Lakota versions −80%
Havoc −85%

Unarmoured trucks and the T-72B3 take the most from Hydra rockets, and rocket duels against other helicopters are close to pointless.

Z20 Lakota and Havoc#

The Z20 Lakota stays the fastest transport at 445 km/h with 13 seats, from Pilot10. The Havoc costs $2,000 less to buy, but $100,000 more to unlock at Pilot35. Both lost part of their protection against the CIWS (next section).

Anti-air#

A tracked Flakpanzer Gepard with two anti-aircraft cannons
The Flakpanzer Gepard now unlocks at Driver 45. © BULKHEAD

9K333 Verba at Support 8#

The 9K333 Verba moved from Support14 to Support8, the same level as the AH-6M on the Pilot track. It costs $800 and $50,000 to unlock, locks on aerial vehicles only, and Limited Mode keeps it in the vendor. Every Littlebird and Lakota carries 2 flares, so fire after the pilot spends them or when he cannot see you.

Vanguard CIWS#

The Vanguard CIWS fires 20x102mm rounds (60 damage, 3.75 m blast) at 1,800 rounds per minute and has 5,000 health. Season 3 lowered its maximum elevation from 65° to 60° (the minimum stays −5°), which widens the blind cone straight above it. BULKHEAD also writes that each round now damages a vehicle section once instead of several times as it passes through. The per-vehicle values were retuned to match:

Target Season 2 Season 3
MH-6, AH-6M, AH-6R −85% (armour) and −10% (calibre) −82.5%
Havoc −75.5% −51%
Z20 Lakota, Z20 Lakota [Miniguns] −80% −60%

According to BULKHEAD, the Havoc and Lakota end up taking about the same total damage as in Season 2 and Littlebirds slightly less. Build the CIWS off to the side of the approach path, so attackers cross its arc instead of hovering on top of it. Limited Mode does not allow it.

Talon 9K-SAM, Flakpanzer Gepard and the .50 Cal#

  • Talon 9K-SAM: a Support buildable with 3,000 health that fires heat-seeking missiles. Hydra rockets deal −70% to it.
  • Flakpanzer Gepard: two 35x228mm cannons (60 damage per round) at 1,100 rounds per minute. It now unlocks at Driver45 for $500,000, so expect it much later in the wipe than in Season 2.
  • .50 Cal: the Wolf-110 [M2 Browning] turret fires it at 90 damage per round, and the Littlebird cockpit reduction does not apply to it. At $6,800 it is the cheapest gun that punishes a low hover.

Tanks and armour#

A T-72B3 tank with a long gun on a wet road
The T-72B3 is the first tank you can unlock, now at Driver 35. © BULKHEAD
Tank Driver Wardog Unlock cash Price Top speed Seats
T-72B3 Driver35 Career155 $250,000 $16,000 60 km/h 3
SPH-2 Driver40 Career145 $350,000 $8,000 65 km/h 3
Flakpanzer Gepard Driver45 Career165 $500,000 $14,000 65 km/h 2
L2A6 Driver50 Career200 $750,000 $22,000 65 km/h 3

The SPH-2 opens earlier on the Wardog track than the T-72B3. If you play several roles, Wardog 145 can beat Driver 40 to it. Aim artillery with the artillery calculator.

Grenades and 40mm#

Season 2 gave the tanks −60% against the inner radius of hand grenades and +20% against 40mm launcher grenades. Season 3 sets these on all four tanks:

Source Season 2 Season 3
Hand grenade, inner radius −60% −85%
40mm grenade (MGL-40 and others) +20% −65%

The T-72B3 also lost an engine-only −95% rule against 40mm, so all four tanks now share one value. BULKHEAD lists the result: 3 launcher hits to break a track and 5 to 6 to disable an engine, the same as hand grenades. Against a tank, carry a real launcher, C4 or AT Mines.

Molotov resistance#

The Molotov Cocktail fire now deals 5 damage per tick to vehicles instead of 2, and 20 per tick to players instead of 15. In return, every vehicle got its own resistance:

Vehicle Molotov modifier
Tanks, M113 spawn vehicles −100%
Bobcat, Humvee [Minigun] −75%
Humvee [M249] −72.5%
Humvee −70%
URAL, both Ural Defenders −65%
Kodiak (all versions), Littlebirds −50%
Havoc, Z20 Lakota, emplacements −35%
Wolf-110 (both versions) −30%
Dune Buggy −25%

Fire does nothing to a tank. The Dune Buggy and the Wolf-110 burn fastest: 3.75 and 3.5 damage per tick.

Gun trucks and transports#

Two Wolf-110 vehicles, one with a mounted machine gun
The Wolf-110 and the Wolf-110 [M2 Browning], now $1,000 cheaper. © BULKHEAD
Truck Unlock Unlock cash Price Health Gun
Kodiak [M249] Driver6 $50,000 $6,750 → $6,250 400 M249
Wolf-110 [M2 Browning] Driver17 $125,000 $7,800 → $6,800 500 .50 Cal
Ural Defender [M249] Driver20 $100,000 $9,500 700 M249
Humvee [M249] Driver25 $125,000 $8,500 500 M249
Humvee [Minigun] Driver30 $150,000 $10,000 500 Minigun

The Humvee [Minigun] gains the same minigun buff as the helicopters, so at Driver30 it is the strongest anti-infantry truck. Before that, the Wolf-110 [M2 Browning] gives you a .50 Cal for $6,800.

BULKHEAD's patch notes also raise reverse speeds. The client files we read do not expose these values, so the table repeats BULKHEAD's figures:

Vehicle Season 2 Season 3
Bobcat 16 km/h ~25 km/h
Kodiak 33 km/h ~57 km/h
Humvee 35 km/h ~57 km/h
Dune Buggy 43 km/h ~50 km/h
URAL 15 km/h 27 km/h
Wolf-110 27 km/h ~40 km/h

On the narrow streets of Sabatulo a fast reverse gets a truck out of a dead end before a launcher finds it.

Vehicles in Limited Mode#

The Limited Mode vendor list in the Season 3 files keeps only unarmed transports: MH-6, Z20 Lakota, Bobcat, Dune Buggy, Humvee, Kodiak, Kodiak [Pickup], URAL, Ural Defender and Wolf-110. The 9K333 Verba stays, so a Support player still has an answer to a transport landing on the roof. Armed vehicles, tanks and the Vanguard CIWS are out.

Method and limits#

  • Prices, unlock levels, health, seats, speeds, damage rules, projectile data and weapon spread come from the Season 3 client (build CL-533731), compared with the Season 2 client. Every changed number is on What changed.
  • Minigun hits use the site's ballistics model: .308 Win FMJ, 100 health, vest and helmet of the same level, no range falloff, every round on target. Thigh hits ignore armour because no vest covers the thigh.
  • Rocket cone widths treat the MOA value as the full cone angle, the same reading the artillery calculator uses.
  • Reverse speeds, the CIWS per-round change and the grenade-launcher hit counts come from BULKHEAD's patch notes; we did not measure them in game.

Further reading#

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