GuidesWARDOGS Limited Mode guide (Season 3): every allowed weapon, ammo, armour and vehicle
WARDOGS Limited Mode in Season 3: the full allowed gear list from the game files, FMJ only, Level 2 armour cap, and the best guns at 50, 100 and 200 m.

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Limited Mode is the Season 3 server type with a capped gear pool. The Season 3 client (build CL-533731) ships the full list as a vendor inclusion file, KOTH_LimitedGear: 344 entries, and anything not on it is not sold. This guide reads that file item by item against the site database, then ranks what is left with the tier list ballistics model.
Short answer.
- Close, up to 50 m:
SVD, 3 chest hits and 314 ms through Level 2. Among automatics,
M249 SAW with 6 hits and 410 ms.
- Mid, about 100 m:
SVD 3 hits, 380 ms;
M249 SAW 471 ms;
T-21 519 ms for $1,200.
- Long, 200 m:
Mosin Nagant or
SV98, one head hit through a Level 2 helmet.
SVD 3 chest hits, 519 ms.
- Gone:
M4,
M14,
FAL,
AMR 50, every HP and AP round, Level 3 and 4 armour, every armed vehicle.
- Best armour:
Level 2 Armor and
Level 2 Helmet at
14.
Cash and XP carry over between Limited Mode and the default mode in both directions, so unlocks bought in one work in the other (dev vlog).
Weapons: what is sold and what is cut#
| Class | Sold in Limited Mode | Not sold |
|---|---|---|
| Assault rifles | ||
| LMGs | ||
| Marksman rifles | ||
| Sniper rifles | ||
| SMGs | ||
| Shotguns | none | |
| Pistols | ||
| Launchers, bow |
Every .308 Win weapon is out (FAL, M14, BMR-308, MK22, Evo-3 Ultra), along with the
AMR 50 and three guns that fire allowed calibres:
M4,
Super-45 and
GGX 18. The file also names the A-91, KH-2002 and Bushmaster M17S, but none of the three has a store price in the Season 3 data.
Ammunition: FMJ only#
The file allows Standard (FMJ) rounds and their tracer version, and nothing else, in eight calibres: 9mm, .45 ACP, .45 Colt, 50AE, 5.45mm, 5.56mm, 7.62mm (7.62x39) and 7.62x54mm. There is not a single HP or AP round on the list, for rifles or pistols. .308 Win, 7.62x51 and .50 Cal are absent in every load.
| Item | Price | Unlock |
|---|---|---|
| $15 | none | |
| $40 | none | |
| $30 | none | |
| $60 | none | |
| $200 | ||
| $200 | none | |
| $600 | none |
Explosives stay:
C4 Charge, both arrows,
81mm mortar rounds and the four supply types.
Attachments: drums stay, .308 parts go#
Every priced optic is allowed. The strongest scope in the pool is the
Frontier 2.5x-10x Precision Scope at
47, $1,800; the
6-10x Scope MOA comes much earlier at
19, $1,050. The 10x Thermal Scope is not on the list, and it has no store price in Season 3 either.
Large magazines are not restricted:
| Magazine | Price | Unlock |
|---|---|---|
| $200 | ||
| $180 | ||
| $250 | ||
| $200 | ||
| $230 |
The cut parts are the magazines and muzzles of banned guns, plus five items that would fit allowed ones:
Flow-Through .308 Suppressor,
Ghost LITE Muzzle Brake,
SL7i-BL Suppressor, the two .30 Cal muzzles and the
Pro Tilt Bipod.
Armour, equipment and throwables#
| Slot | Allowed | Not sold |
|---|---|---|
| Vests | ||
| Helmets | ||
| Equipment | Every medical item with a store price, hammers, drills, wrench, binoculars, |
|
| Deployables | ||
| Throwables | Flash and HE grenades (no store price in Season 3) |
All backpacks, vests, crates and supply pallets are on the list, so FOB logistics work as in the default mode.
Vehicles: transport only#
Ten vehicles are sold, and none of them carries a gun:
| Ground | Air |
|---|---|
Every armed variant is gone: Humvee, Kodiak and Ural Defender with the M249, the Humvee minigun, the Wolf-110 with the M2 Browning, the Lakota miniguns, both AH-6 versions and the
Havoc. So are the
T-72B3,
L2A6,
Flakpanzer Gepard,
SPH-2 and the M113. Flares and vehicle smoke are still sold. Anti-vehicle work falls to the RPG-7, MAAWS, C4 and the Verba against helicopters.
Best weapons in Limited Mode#
Time to kill with FMJ, upper chest, vest and helmet at Level 2 (the cap), every shot on target. TTK runs from the first shot and includes bullet flight.
| Weapon | Price | Unlock | 50 m | 100 m | 200 m |
|---|---|---|---|---|---|
| $4,800 | 3 hits, 314 ms | 3, 380 ms | 3, 519 ms | ||
| $3,200 | 6, 410 ms | 6, 471 ms | 6, 609 ms | ||
| $3,200 | 6, 449 ms | 6, 529 ms | 6, 707 ms | ||
| $1,200 | 6, 457 ms | 6, 519 ms | 6, 657 ms | ||
| $4,100 | 5, 462 ms | 5, 526 ms | 5, 661 ms | ||
| $2,400 | 4, 499 ms | 4, 575 ms | 4, 744 ms | ||
| $2,000 | 6, 516 ms | 6, 575 ms | 6, 708 ms | ||
| $800 | none | 6, 521 ms | 6, 587 ms | 6, 740 ms | |
| $1,375 | 7, 539 ms | 7, 701 ms | 11, 1345 ms | ||
| $1,800 | 7, 589 ms | 7, 751 ms | 7, 1128 ms |
With no M14 in the pool, the SVD takes its place: in the default mode the M14 needs 231 ms at 50 m, the SVD 314 ms. Against Level 1 the
Deagle kills in 2 chest hits and 335 ms at 50 m, faster than any automatic.

SVD
Marksman RifleLevel 12
$4,800
Bolt-action rifles need 2 chest hits through Level 2 (about 1.36 s with the cycle), but one head hit kills through a Level 2 helmet at any range here:
Mosin Nagant 59 ms at 50 m and 249 ms at 200 m,
SV98 61 ms and 260 ms. Thighs carry no plate: the SVD needs 4 leg hits at 50 m (439 ms), the AMP-9 6 (472 ms). In rooms up to 15 m the
MP43 with buckshot kills in 2 hits and 107 ms.
Loadouts by role#
- Assault, early:
T-21 at
3 with 5.56 FMJ at $15, Level 1 vest and helmet at
4. Same 6 hits as the TCX-SPR for $2,000 less. - Assault, later:
TCX-SPR at
20 or keep the T-21 with the
STANAG 60 RND Magazine at
30; Level 2 set at
14. - Support:
M249 SAW at
20, the fastest automatic at every range, plus an
RPG-7 from
5 for the transport vehicles. - Recon:
SKS at
5, then
SVD at
12 with the
6-10x Scope MOA at
19.
Mosin Nagant at
10 for head shots. - Medic:
MP5 at
4,
AMP-9 at
20 for close range. At 200 m the AMP-9 falls to 11 hits, so pick a rifle for open ground.
Season 3 changes in the default mode are in the weapon meta guide and the patch notes. For map positions see Sabatulo.


