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Season 03 is live

Sabatulo, Limited Mode and a fresh wipe. Expect a long login queue in the first hours.

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WARDOGS Limited Mode guide (Season 3): every allowed weapon, ammo, armour and vehicle

WARDOGS Limited Mode in Season 3: the full allowed gear list from the game files, FMJ only, Level 2 armour cap, and the best guns at 50, 100 and 200 m.

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WARDOGS Limited Mode guide (Season 3): every allowed weapon, ammo, armour and vehicle
On this page
  1. Weapons: what is sold and what is cut
  2. Ammunition: FMJ only
  3. Attachments: drums stay, .308 parts go
  4. Armour, equipment and throwables
  5. Vehicles: transport only
  6. Best weapons in Limited Mode
  7. Loadouts by role

Limited Mode is the Season 3 server type with a capped gear pool. The Season 3 client (build CL-533731) ships the full list as a vendor inclusion file, KOTH_LimitedGear: 344 entries, and anything not on it is not sold. This guide reads that file item by item against the site database, then ranks what is left with the tier list ballistics model.

Short answer.

  • Close, up to 50 m: SVD, 3 chest hits and 314 ms through Level 2. Among automatics, M249 SAW with 6 hits and 410 ms.
  • Mid, about 100 m: SVD 3 hits, 380 ms; M249 SAW 471 ms; T-21 519 ms for $1,200.
  • Long, 200 m: Mosin Nagant or SV98, one head hit through a Level 2 helmet. SVD 3 chest hits, 519 ms.
  • Gone: M4, M14, FAL, AMR 50, every HP and AP round, Level 3 and 4 armour, every armed vehicle.
  • Best armour: Level 2 Armor and Level 2 Helmet at Assault14.
BULKHEAD slide listing the weapons, gear and vehicles banned in WARDOGS Limited Mode
The Limited Mode slide from the Season 3 dev vlog. The client file below is the complete list. © BULKHEAD

Cash and XP carry over between Limited Mode and the default mode in both directions, so unlocks bought in one work in the other (dev vlog).

Weapons: what is sold and what is cut#

Class Sold in Limited Mode Not sold
Assault rifles AK74, T-21, Galil, TCX-SPR M4, FAL
LMGs M249 SAW, PKM Evo-3 Ultra
Marksman rifles SKS, SVD M14, BMR-308
Sniper rifles Mosin Nagant, SV98, Scout Rifle TD AMR 50, MK22
SMGs MP5, PP-19 Vityaz, AMP-9, PP-19 Bizon Super-45
Shotguns MP43, M500 none
Pistols Judge, GGX 17, M1911, Deagle GGX 18
Launchers, bow RPG-7, MAAWS, 9K333 Verba, Compound Bow MGL-40

Every .308 Win weapon is out (FAL, M14, BMR-308, MK22, Evo-3 Ultra), along with the AMR 50 and three guns that fire allowed calibres: M4, Super-45 and GGX 18. The file also names the A-91, KH-2002 and Bushmaster M17S, but none of the three has a store price in the Season 3 data.

Ammunition: FMJ only#

The file allows Standard (FMJ) rounds and their tracer version, and nothing else, in eight calibres: 9mm, .45 ACP, .45 Colt, 50AE, 5.45mm, 5.56mm, 7.62mm (7.62x39) and 7.62x54mm. There is not a single HP or AP round on the list, for rifles or pistols. .308 Win, 7.62x51 and .50 Cal are absent in every load.

Item Price Unlock
5.56mm Standard (FMJ) (T), 5.45mm $15 none
7.62mm Standard (FMJ) (T) $40 none
7.62x54mm Standard (FMJ) (T) $30 none
12g 7mm Buckshot $60 none
12g Rifled Slug $200 Support13
84mm (MAAWS), 93mm (RPG-7) $200 none
72mm (Verba) $600 none

Explosives stay: C4 Charge, both arrows, 81mm mortar rounds and the four supply types.

Attachments: drums stay, .308 parts go#

Every priced optic is allowed. The strongest scope in the pool is the Frontier 2.5x-10x Precision Scope at Recon47, $1,800; the 6-10x Scope MOA comes much earlier at Recon19, $1,050. The 10x Thermal Scope is not on the list, and it has no store price in Season 3 either.

Large magazines are not restricted:

The cut parts are the magazines and muzzles of banned guns, plus five items that would fit allowed ones: Flow-Through .308 Suppressor, Ghost LITE Muzzle Brake, SL7i-BL Suppressor, the two .30 Cal muzzles and the Pro Tilt Bipod.

Armour, equipment and throwables#

Slot Allowed Not sold
Vests Level 1 Armor $400 at Assault4, Level 2 Armor $1,000 at Assault14, Ghillie Body Suit $3,000 at Recon26 Level 3 Armor, Level 4 Armor
Helmets Level 1 Helmet $200, Level 2 Helmet $500, Ghillie Headwear $2,500 Level 3 Helmet, Level 4 Helmet
Equipment Every medical item with a store price, hammers, drills, wrench, binoculars, Range Finder, parachutes Infrared Range Finder
Deployables Forward Operating Base $7,500, Claymore, IED AT Mine
Throwables M67 Frag Grenade $200, Molotov Cocktail $340, smoke and signal grenades Flash and HE grenades (no store price in Season 3)

All backpacks, vests, crates and supply pallets are on the list, so FOB logistics work as in the default mode.

Vehicles: transport only#

Ten vehicles are sold, and none of them carries a gun:

Ground Air
Bobcat $500, Dune Buggy $1,500, Wolf-110 $2,200, Kodiak $2,500, Kodiak [Pickup] $3,000, Humvee $3,000, URAL $5,000, Ural Defender $7,200 MH-6 $6,250, Z20 Lakota $7,400

Every armed variant is gone: Humvee, Kodiak and Ural Defender with the M249, the Humvee minigun, the Wolf-110 with the M2 Browning, the Lakota miniguns, both AH-6 versions and the Havoc. So are the T-72B3, L2A6, Flakpanzer Gepard, SPH-2 and the M113. Flares and vehicle smoke are still sold. Anti-vehicle work falls to the RPG-7, MAAWS, C4 and the Verba against helicopters.

Best weapons in Limited Mode#

Time to kill with FMJ, upper chest, vest and helmet at Level 2 (the cap), every shot on target. TTK runs from the first shot and includes bullet flight.

Weapon Price Unlock 50 m 100 m 200 m
SVD $4,800 Recon12 3 hits, 314 ms 3, 380 ms 3, 519 ms
M249 SAW $3,200 Support20 6, 410 ms 6, 471 ms 6, 609 ms
TCX-SPR $3,200 Assault20 6, 449 ms 6, 529 ms 6, 707 ms
T-21 $1,200 Assault3 6, 457 ms 6, 519 ms 6, 657 ms
PKM $4,100 Support15 5, 462 ms 5, 526 ms 5, 661 ms
SKS $2,400 Recon5 4, 499 ms 4, 575 ms 4, 744 ms
Galil $2,000 Assault10 6, 516 ms 6, 575 ms 6, 708 ms
AK74 $800 none 6, 521 ms 6, 587 ms 6, 740 ms
AMP-9 $1,375 Medic20 7, 539 ms 7, 701 ms 11, 1345 ms
MP5 $1,800 Medic4 7, 589 ms 7, 751 ms 7, 1128 ms

With no M14 in the pool, the SVD takes its place: in the default mode the M14 needs 231 ms at 50 m, the SVD 314 ms. Against Level 1 the Deagle kills in 2 chest hits and 335 ms at 50 m, faster than any automatic.

SVD

SVD

Marksman RifleLevel 12

$4,800

Bolt-action rifles need 2 chest hits through Level 2 (about 1.36 s with the cycle), but one head hit kills through a Level 2 helmet at any range here: Mosin Nagant 59 ms at 50 m and 249 ms at 200 m, SV98 61 ms and 260 ms. Thighs carry no plate: the SVD needs 4 leg hits at 50 m (439 ms), the AMP-9 6 (472 ms). In rooms up to 15 m the MP43 with buckshot kills in 2 hits and 107 ms.

Loadouts by role#

  • Assault, early: T-21 at Assault3 with 5.56 FMJ at $15, Level 1 vest and helmet at Assault4. Same 6 hits as the TCX-SPR for $2,000 less.
  • Assault, later: TCX-SPR at Assault20 or keep the T-21 with the STANAG 60 RND Magazine at Assault30; Level 2 set at Assault14.
  • Support: M249 SAW at Support20, the fastest automatic at every range, plus an RPG-7 from Support5 for the transport vehicles.
  • Recon: SKS at Recon5, then SVD at Recon12 with the 6-10x Scope MOA at Recon19. Mosin Nagant at Recon10 for head shots.
  • Medic: MP5 at Medic4, AMP-9 at Medic20 for close range. At 200 m the AMP-9 falls to 11 hits, so pick a rifle for open ground.

Season 3 changes in the default mode are in the weapon meta guide and the patch notes. For map positions see Sabatulo.

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