Season 02 is live

New weapons, vehicles and a fresh wipe. Expect a long login queue in the first hours.

Read the patch notes
Patch notes

Season 2 patch notes: TCX-SPR, M14, T-72B3 and Gepard

Full WARDOGS Season 2 patch notes: four new weapons, four new vehicles, the Molotov, rain, high-calibre damage cuts, build cost and price changes, faster role tracks and a Lonestar bonus. Live on 15 October 2026 after maintenance from 08:00 to 09:30 UTC.

31 min read
Season 2 patch notes: TCX-SPR, M14, T-72B3 and Gepard
On this page
  1. Season 2 trailer
  2. Key changes at a glance
  3. New content
  4. Four New Weapons Added
  5. New Molotov, and Range Finder & Helmet Updates
  6. Four New Vehicles Added
  7. Three New Buildables Added
  8. New Rain Weather Preset
  9. Season 2 Gold Market Camos
  10. New Wager Vendor (Opening Later in Season 2)
  11. Team Switching Restrictions Added
  12. Team-Kill Punish & Forgive System
  13. Squad Intent UI
  14. Rebuy Last Loadout UX Improvement
  15. Server Seeding & Pre-Match Entertainment
  16. Region-Based Server Ping Limits
  17. Bakurani Spawns Moved
  18. Faction Balance Experiment
  19. Combat Balance
  20. Damage Update
  21. Suppression Improvements
  22. Compound Bow
  23. Parachutes
  24. Medical Bag
  25. Weapon Recoil & Balance Adjustments
  26. Building Balance
  27. Buildable Weapons Balance
  28. Misc Building Changes
  29. Vehicle Updates
  30. Vehicle Changes
  31. Vehicle Bug Fixes
  32. Controller Improvements and Fixes
  33. Aim Assist
  34. Feel & Responsiveness
  35. Controller Bind Changes
  36. Controller Specific Bug Fixes
  37. Progression Changes
  38. Role Track XP
  39. Role Track Unlocks
  40. WARDOG Progression Track
  41. Assault Progression Track
  42. Medic Progression Track
  43. Recon Progression Track
  44. Support Progression Track
  45. Pilot Progression Track
  46. Driver Progression Track
  47. Cash & XP Reward Changes
  48. Exploit Fixes
  49. Vendor Price Changes
  50. Misc Changes
  51. Source

BULKHEAD published the full Season 2 patch notes on Steam on 14 October 2026. Below is the complete list of changes, grouped by topic, with tables for the numbers. Every item in our database, the new Season 2 weapons, vehicles, attachments and buildables included, links to its page. Old and new values from the game files are on What changed in Season 2.

When: Season 2 goes live on 15 October 2026. Official servers are down for maintenance from 08:00 to 09:30 UTC (about 90 minutes), followed by a Steam update.

From the game files: every price, unlock, weapon damage, armor and build cost that changed since Season 1 is listed, with the old and the new value, on What changed in Season 2.

Season 2 trailer#

Key changes at a glance#

  • Four new weapons: TCX-SPR, PP-19 Bizon, Evo-3 Ultra and M14, plus new optics, muzzles, magazines and bipods.
  • Four new vehicles: Wolf-110, Wolf-110 [M2 Browning], T-72B3 and Flakpanzer Gepard.
  • New Molotov Cocktail, new buildables (MG Nest, Large Shelter, Wooden Step) and a rain weather preset with thunder.
  • High-calibre damage cut: .308 Win -25%, 7.62x54mmR -20%, 7.62x39mm -19%, .50 Cal -16%. Level 3 and Level 4 armor block less damage.
  • Build costs, drill rigs, Talon and mortar rebalanced; many vehicle and gear prices changed.
  • Role tracks reach level 20 in less than half the Season 1 playtime, and many unlocks moved between tracks.
  • Lonestar gets a Season 2 cash and XP bonus, and all faction spawns on Bakurani were moved. The Lonestar bonus was removed on 15 October.
  • Team-kill punish/forgive vote, team switching restrictions, region-based ping limits and a Wager vendor that opens later in the season.

New content#

Four New Weapons Added#

Weapon Calibre Class
TCX-SPR 7.62x39mm Assault rifle
PP-19 Bizon 9x19mm SMG
Evo-3 Ultra .308 Win LMG
M14 .308 Win Marksman rifle

Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).

TCX-SPR (7.62x39mm), the new assault rifle
TCX-SPR (7.62x39mm), the new assault rifle. © BULKHEAD
PP-19 Bizon (9x19mm), the new SMG
PP-19 Bizon (9x19mm), the new SMG. © BULKHEAD
Evo-3 Ultra (.308 Win), the new LMG
Evo-3 Ultra (.308 Win), the new LMG. © BULKHEAD
M14 (.308 Win), the new marksman rifle
M14 (.308 Win), the new marksman rifle. © BULKHEAD

New Molotov, and Range Finder & Helmet Updates#

  • Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.
  • Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.
  • Helmets Update - Level 4 Helmet now has muffled audio, a restricted field of view, and will fog over when you're sprinting. Level 3 and Level 4 helmets also now have increased suppression resistance in line with the new suppression updates, to better fulfill the protective role of these items in more ways than just damage reduction.
Molotov Cocktail
Molotov Cocktail. © BULKHEAD
The Molotov is lit before the throw
The Molotov is lit before the throw. © BULKHEAD

Four New Vehicles Added#

Vehicle Type
Wolf-110 Fast, light wheeled transport
Wolf-110 [M2 Browning] Wolf-110 with a ring-mounted M2 Browning
T-72B3 Main battle tank: slower than the L2A6, but cheaper and slightly more fuel-efficient
Flakpanzer Gepard Anti-air vehicle
Flakpanzer Gepard

Flakpanzer Gepard

Heavy Armored VehicleLevel 25

$14,000

Wolf-110 and Wolf-110 [M2 Browning]
Wolf-110 and Wolf-110 [M2 Browning]. © BULKHEAD
T-72B3 main battle tank
T-72B3 main battle tank. © BULKHEAD
Flakpanzer Gepard anti-air vehicle
Flakpanzer Gepard anti-air vehicle. © BULKHEAD

Three New Buildables Added#

  • MG Nest - A manned M2 Browning emplacement.
  • Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
  • Wooden Step - A step. Made of wood.
Large Shelter
Large Shelter. © BULKHEAD
MG Nest, a manned M2 Browning emplacement
MG Nest, a manned M2 Browning emplacement. © BULKHEAD

New Rain Weather Preset#

New rain weather preset.

  • Surfaces, vehicles and characters visibly wet as rain falls.

  • Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.

  • Destroy a roof and the rain starts visually coming through it.

  • Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically.

  • Spotting range is affected by rain.

  • Molotov fire is reduced by rain.

The new rain weather preset
The new rain weather preset. © BULKHEAD
Rain seen from under cover
Rain seen from under cover. © BULKHEAD
Rain and thunder over the map
Rain and thunder over the map. © BULKHEAD
Rain reduces spotting range
Rain reduces spotting range. © BULKHEAD

Season 2 Gold Market Camos#

Eight new weapon and vehicle skins join the Gold Market, spanning four camo families:

The Black & Gold AK Camo has been removed from the Gold Market.

Black & Gold Little Bird, the Season 2 exclusive Gold Market camo
Black & Gold Little Bird, the Season 2 exclusive Gold Market camo. © BULKHEAD
Chocolate Chip camo on the Evo-3 Ultra
Chocolate Chip camo on the Evo-3 Ultra. © BULKHEAD
Chocolate Chip camo on the TCX-SPR
Chocolate Chip camo on the TCX-SPR. © BULKHEAD
Chocolate Chip camo on the M14
Chocolate Chip camo on the M14. © BULKHEAD
Two-Tone Desert camo on the Havoc
Two-Tone Desert camo on the Havoc. © BULKHEAD

New Wager Vendor (Opening Later in Season 2)#

Not at launch: the Wager vendor is not available when Season 2 starts. It opens later in Season 2.

  • A new Wager vendor lets you bet your own cash on your own performance.
  • Set your own stakes, bet on yourself. Win big or lose it all.
  • A live wager tracker sits above the minimap showing your stake and progress.
  • The wager vendor is not a permanent addition and is intended to come and go throughout a season.
The Wager vendor stand: Closed, back soon
The Wager vendor stand: "Closed, back soon". © BULKHEAD
The Wager vendor, opening later in Season 2
The Wager vendor, opening later in Season 2. © BULKHEAD

Team Switching Restrictions Added#

To stop late switching from deciding matches, once a team is more than 10 points ahead:

  • You cannot switch teams again for 15 minutes after joining one.
  • If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.
  • You cannot use the spawn vehicle until you reach the control zone for the first time.

These changes are intended to increase friction for team switch abusers, whilst still allowing you to join the team of your friends if needed.

Team-Kill Punish & Forgive System#

Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.

  • When a teammate kills you, you are asked to Forgive or Punish.
  • Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.
  • Forgive removes a potential mark against the player who teamkilled you.

Note: Respawning and then leaving the safe zone without voting, forgives automatically.

Squad Intent UI#

  • Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.
  • Squad invites and other timed prompts now queue.

Rebuy Last Loadout UX Improvement#

  • Old placeholder rebuy UI has been removed
  • When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.

Server Seeding & Pre-Match Entertainment#

  • Players who join and populate empty servers earn rewards and a vendor discount once the match begins.
  • Pre-match entertainment now available before the match starts.
  • Guns lying around with targets, football and a hidden radio in each spawn.

Region-Based Server Ping Limits#

We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.

  • Official Servers will now enforce different maximum ping limits depending on their region.
  • High Ping Kicks: Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)
  • Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.
  • Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.
  • Server Browser Improvements: Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.
  • Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.

Bakurani Spawns Moved#

New spawns and routes on Bakurani.

  • All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.

Faction Balance Experiment#

WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team.

We are performing a social experiment with Season 2 to see how and if this affects win rate data and perception of the faction. Lonestar is an established PMC backed by one of the world's leading economies. Lonestar has cash... and Lonestar needs you.

Season 2 only: the Lonestar bonuses below are an experiment and apply only during Season 2.

Update 15 Oct: BULKHEAD removed the Lonestar cash and XP bonus in a backend update the same evening. What changed.

  • Lonestar cash & XP win bonus, Season 2 only.
  • Lonestar teamplay action cash & XP multipliers, Season 2 only.
  • All faction spawns have moved on Bakurani.
  • New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.
  • Community server hosts being seen to exploit the faction bonus will be punished.
Lonestar needs you poster on Bakurani
"Lonestar needs you" poster on Bakurani. © BULKHEAD

Combat Balance#

Damage Update#

High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage.

This update doesn't make high-calibre weapons 'bad'. It brings them closer to the other weapons in their archetype. The FAL still has the highest damage-per-shot within the assault rifle category, but now sits closer to the TCX-SPR and M4. Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy.

Calibre Base Damage Reductions#

These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

Calibre Base damage
.308 Winchester -25%
7.62x54mmR -20%
7.62x39mm -19%
.50 Cal -16%

DMRs#

Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers. They should be more punishing than an assault rifle, but not a faster-firing sniper rifle.

Assault Rifles & LMGs#

  • Damage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.
  • Assault rifle body shots do slightly less damage.
  • LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.

Scout Rifle#

Level 3 and Level 4 Armor & Helmets#

Tier Damage reduction Helmet suppression reduction
Level 3 55% → 50% 68%
Level 4 65% → 60% 80%
  • Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.
  • Level 3 and Level 4 helmets also now have increased suppression resistance.

12 Gauge Slugs#

  • Slug damage against armor now scales with armor tier instead of one flat reduction.

Weapon Inspects Note#

  • Some weapon inspects are silent and this is known.

Vehicle Weapons & Turrets#

The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.

We've also reduced how much damage turrets do to infantry depending on where the shot lands. Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon. Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Suppression Improvements#

Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you.

  • Near-miss suppression from small and medium calibres is considerably stronger.
  • Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.
  • Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.
  • Level 3 helmets reduce suppression by 68%.
  • Level 4 helmets reduce suppression by 80%.

Compound Bow#

  • Arrow trajectory has been updated to have a shorter drop-off.
  • Slightly more effective vs lower tier armor than season 1.
  • Bow damage against armor now scales with armor tier instead of one flat reduction.

Parachutes#

  • Parachutes now take longer to fully open, and won't open at all below about 10m.
  • Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.
  • Basic Parachute price increased $100 → $500.
  • Sport Parachute price reduced $1,000 → $700.

Make sure you trust a pilot before getting into their aircraft. Alternatively, drive to the control zone or fly yourself.

Medical Bag#

  • Durability increased 100 → 150, so a single bag goes further before it needs replacing.

Weapon Recoil & Balance Adjustments#

MP5#

  • Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.

Super-45#

  • Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.

DMRs#

  • New recoil pass across all DMRs to bring them more in line with their power curve.

MGL-40#

  • Muzzle velocity reduced -25%.
  • 40mm outer radius now has a stronger damage fall-off.
  • Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.

Mosin#

  • New PU 91/30 (3.5x) Scope for the Mosin.
  • Mosin no longer has access to other optic sights, as these sights were not intended to be compatible until future planned customisation features become available.

Building Balance#

A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.

New Buildables (and which items can build them)#

Cost Changes and New Buildable Costs#

The following costs all refer to build supply costs:

Buildable Before After
Wood Base — 15
Bremmer wall 15 32
Door 22 80
Gate 85 200
Large Shelter — 250
Air raid shelter, bunker, crow's nest 100 200
L81 Mortar 150 600
Stingray 150 650
MG Nest — 650
Talon 9K-SAM 1,000 650
Vanguard CIWS 1,500 1,200
Hot Zone Magnet 2,250 2,750

Build Speed#

  • Medium hammer now contributes less per swing.
  • Critical spots give a smaller bonus than before.
  • Large hammer build rate per swing is unchanged.

Drill Rig Balance#

These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have.

Drill rig Before After
Minimum fuel to activate 1,500 2,000
Duration per fuel 0.05 0.03 (matches capturable towers)
Max uptime 375s 300s
Max fuel (encourages logistics play) 7,500 10,000
  • Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.

Buildable Weapons Balance#

Talon#

  • Reload 2s → 5s
  • Restock from munition supplies 50 → 200

Mortar#

  • Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
  • New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.

Misc Building Changes#

  • Barbed wire and sandbags can now be placed on top of Bremmer walls.
  • Barbed Wire no longer contributes Cash or XP on kills.
  • Foundations fit properly against slopes, stairs and walls.
  • Unfinished buildables now collapse as soon as they lose a support, instead of floating.
  • Tank traps can only be placed on a defined set of surfaces.
  • Doors and gates can no longer be breached with a hammer.
  • The Halligan bar can now breach both doors and gates.
  • CIWS cannon damage against structures has been properly tuned - it now shreds light cover and struggles against heavy fortifications, rather than treating everything the same.

Vehicle Updates#

Vehicle Changes#

  • Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked.
  • Inventories of vehicles that spawn for free for each team stay open to everyone, regardless of the above setting. Use at your own risk.
  • Tracked vehicles now feel weightier - less floaty when in the air, less bouncy on landing.
  • Humvee handling reworked: less stiff over terrain, slower build to top speed, more effective than previously at climbing terrain.
  • Dune Buggy brakes less effective, slightly increasing skid and drift capability.
  • Explosives and placeables can no longer be used from enclosed vehicle seats.

Vehicle Bug Fixes#

  • Fixed the Humvee gunner facing the wrong direction after entering.
  • Fixed gunner fire desync and inconsistent firing audio.
  • Helicopter cockpit glass now works both ways - shooting out through it damages the vehicle the same as incoming fire.
  • Tanks no longer launch themselves into the air from their own turret collision.
  • Vehicles no longer sink into the ground when ramming each other at speed.
  • Wheeled vehicles no longer get stuck when driving forward out of a backward roll.
  • Fixed the vehicle spinning on gamepad after closing the tac map.
  • Fixed inconsistent ADS on vehicle weapons when using a controller.
  • Fixed crouching and seat swapping on gamepad in mounted turrets.
  • Fixed a vehicle's smoke screen and flares not appearing for players who joined late.
  • Exiting a vehicle now places you on the ground rather than pushing you through it.
  • Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.

Controller Improvements and Fixes#

Aim Assist#

  • Added Aim Assist strength slider in Settings > Controller > Advanced. Default is 1; 0 turns Aim Assist off.
  • Aim Assist now works on the Target Dummies in the Firing Range.
  • General Aim Assist improvements

Feel & Responsiveness#

  • Adjusted values for Horizontal & Vertical sensitivity.
  • Adjusted values for Aim Acceleration.
  • Aim Acceleration now kicks in sooner.
  • Look direction returns faster after closing radial wheels.
  • Scrolling lists is now faster.
  • Vendor: reduced the hold time when selecting 'Purchase Loadout'.
  • Settings: reduced the hold time when selecting 'Apply Changes'.

Controller Bind Changes#

  • Added 'Cycle Minimap Zoom' to View (Press).
  • Added 'Reject Tip' to View (Press).
  • Added 'Deploy Crate' to D-Pad Up (Hold).
  • Moved 'Open Inventory' from View to Menu (Press).
  • Moved 'Toggle Weight' from Y to View (Press).
  • Moved 'Remove From Loadout' from R3 to Y (Hold).
  • Moved 'Bribe' from Menu to X.
  • Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
  • Moved Scoreboard 'Sort' from LB/RB to LT/RT.
  • Changed 'Drop' from Y to Y (Hold).
  • LB/RB now switch primary tabs and LT/RT switch secondary tabs.

Controller Specific Bug Fixes#

  • Fixed not being able to cook grenades by pressing X.
  • Fixed releasing LT on controller not cancelling a bandage self-heal.

Progression Changes#

Role Track XP#

Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.

Total XP Required#

Level Season 1 Season 2 Faster by
10 35,000 25,000 29%
15 110,000 54,750 50%
20 250,000 111,500 55%
25 365,000 206,600 43%
30 500,000 318,200 36%
35 750,000 525,000 30%
40 975,000 712,500 27%
45 1,225,000 920,850 25%
50 1,500,000 1,150,000 23%

Role Track Unlocks#

Most attachments have moved to earlier levels or new tracks, giving players who couldn't reach them before a chance to try them.

WARDOG Progression Track#

Additional Unlocks#

Item Unlock
Compact P-1 Red Dot Career21, $12.5k
New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only Career29, $25k
Gold Market Career35, $150k

Moved into WARDOG Track#

Item Unlock
Tricon 1.5x Compact Prism Scope Career26, moved from Assault Assault12
Spitfire 3X Career31, moved from Assault Assault26

WARDOG Track Changes#

Item Level Unlock cost
Judge Career18 → 1 $15k → $5k
GGX 17 Career1 → 18 $5k → $15k
Deagle Career85 → 65 —
GGX 18 Career70 → 85 $50k → $125k
Kobra Reflex Career21 → 4 —
Compact T-2 Red Dot Career4 → 17 —
Sport Parachute Career35 → 34 —
12g Rifled Slug Career41 → 36 —
7.62x39mm Armor Piercing (AP) Career63 → 60 —
.308 Win Flesh Damage (HP) Career65 → 63 —
Level 3 Helmet & Armor Career60 → 70 —
5.45x39mm Flesh Damage (HP) Career16 → 6 —
9x19mm Flesh Damage (HP) Career6 → 10 —
5.56mm Flesh Damage (HP) Career10 → 13 —
5.56mm Armor Piercing (AP) Career83 → 84 —
5.45x39mm Armor Piercing (AP) Career93 → 90 —

Assault Progression Track#

Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables.

Additional Unlocks#

Item Unlock
Molotov Cocktail Assault13, $25k
TCX-SPR + TCX-SPR 28 RND Magazine Assault20, $100k
Cross Rifle Muzzle Brake for the TCX-SPR Assault32, $35k
Clutch Lok Muzzle Brake for the TCX-SPR Assault37, $37.5k
SRD762TI-QD Suppressor for the TCX-SPR Assault40, $40k

Moved into Assault Track#

Item Unlock
Remote Detonator + C4 Charge Assault4, moved from Support Support2
2.5x Combat Optic Assault17, moved from WARDOG Career26
Four Reticle Reflex Assault22, moved from Medic Medic6
3x Tactical Prism Scope Assault33, moved from WARDOG Career31
RVG Vertical Foregrip Assault38, moved from Medic Medic16, $10k → $25k
Spectr 4x Assault43, moved from Support Support21

Assault Track Changes#

Item Level Unlock cost
STANAG 30 RND Magazine Assault6 → 3 $10k → Free (now comes with the T-21)
M4 Assault20 → 28 (TCX-SPR takes its place) $100k → $150k
FAL — $200k → $250k
AK74 75 RND Drum Magazine Assault40 → 36 —
Birdcage Flash Hider Assault16 → 2 $15k → $5k
Hexagon Brake Assault2 → 5 $5k → $12.5k
3 Prong Flash Hider Assault24 → 8 $20k → $7.5k
CQ-2x Prism Combat Scope Assault17 → 12 —
CQR Tactical Front Rail Grip Assault38 → 14 $25k → $10k
CQB 74 Brake Assault8 → 16 $12.5k → $15k
PBS-4 Suppressor Assault27 → 19 —
TopComp Brake Assault5 → 21 $7.5k → $20k
RC-556 Suppressor Assault29 → 24 —
OKP 7 Reflex Assault33 → 26 —
TGP-A Suppressor 5.45 Assault19 → 27 —
AR Multi-Caliber Suppressor Assault21 → 29 $20k → $22.5k

Medic Progression Track#

The Medical Bag now unlocks at level Medic14 instead of Medic24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track.

Additional Unlocks#

Item Unlock
AMP-9 + AMP-9 15 RND Magazine Medic20, $75k, AMP-9 previously unlocked by default, 15 RND Magazine moved from Medic3
AMP-9 20 RND Magazine Medic25, $12.5k, no longer unlocked by default

Moved into Medic Track#

Item Unlock
Holographic Sight Medic6, moved from Assault Assault22
AFG Angled Foregrip Medic11, moved from Assault Assault14

Medic Track Changes#

Item Level Unlock cost
MP5 Medic15 → 4 $75k → $25k
Medical Bag Medic24 → 14 $75k → $50k
PP-19 Vityaz Medic4 → 15 $25k → $50k
Defibrillator Medic11 → 22 $50k → $110k
Super-45 — $150k → $200k
Individual First Aid Kit Medic9 → 10 —
Adrenaline Pen Medic14 → 16 —
M18 Smoke Grenade: Black Medic21 → 23 —
Eclipse Flash Hider Medic26 → 1 $22.5k → $7.5k
MP5 30 RND Magazine Medic25 → 8 $25k → $10k
Ballista Brake Medic13 → 12 —
QD-5 Suppressor Medic18 → 13 $17.5k → $12.5k
PP-19 Vityaz 10 RND Magazine Medic7 → 17 $7.5k → $10k
PP-19 Vityaz Flash Hider Medic22 → 18 $20k → $17.5k
Vektor Frenix-X Micro Reflex Sight Medic28 → 19 —
PP-19 50 RND Vityaz Drum Magazine Medic29 → 21 $50k → $15k
PP-19-01 Vityaz 9x19 Suppressor Medic43 → 24 $45k → $20k
AMP-9 Tactical Flash Hider Medic12 → 26 $10k → $45k
AMP-9 9x19 Suppressor Medic30 → 27 —
Dual Port Brake Medic1 → 28 $7.5k → $22.5k
MP5 50 RND Drum Magazine Medic45 → 29 $75k → $50k
AMP-9 30 RND Magazine Medic10 → 30 $10k → $50k
Super-45 Flash Hider Medic40 → 36 —
Ghost LITE Muzzle Brake Medic36 → 40 —
Super-45 30 RND Magazine Medic38 → 43 —
AMP-9 50 RND Drum Magazine Medic20 → 45 $15k → $75k

Recon Progression Track#

Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.

Additional Unlocks#

Item Unlock
PU 91/30 Scope for the Mosin Recon10, $12.5k
M14 + M14 10 RND Magazine Recon25, $100k
Leatherwood ART II for the M14 Recon27, $35k
M14 Bipod Recon29, $25k
M14 20 RND Magazine Recon31, $27.5k
M14 30 RND Magazine Recon36, $50k
.30 Cal SS Phosphate Muzzle Brake for the M14 Recon37, $22.5k
.30 Cal Steel Black Flash Hider for the M14 Recon42, $27.5k

Recon Track Changes#

Item Level Unlock cost
BMR-308 Recon30 → 20 —
SV98 Recon19 → 18 —
MK22 Recon25 → 30 —
Ghillie Headwear & Body Suit Recon24 → 26 —
Ghillie Headwear & Body Suit (Dead) Recon27 → 41 —
Compound Bow Recon17 → 16 $75k → $150k
Claymore Recon22 → 23 $50k → $90k
Range Finder — $15k → $25k
SVD 10 RND Magazine Recon16 → 17 —
Deadeye Flash Hider Recon9 → 6 —
DTK-1 Brake Recon6 → 9 —
6-10x Scope MOA Recon26 → 19 —
SV98 Bipod — $30k → $17.5k
SRVV Brake Recon20 → 22 —
BMR-308 Flash Hider Recon31 → 24 $25k → $50k
6-10x Scope MRAD Recon18 → 28 —
BMR-308 Suppressor — $27.5k → $25k
Constrictor Brake Recon23 → 34 —
AMR 50 Cal Muzzle Brake Recon48 → 38 —
6x Marksman Scope + Reflex Recon34 → 43 $35k → $75k
Slicktap Brake Recon28 → 44 —
Frontier 2.5x-10x Precision Scope Recon43 → 47 —
.50 Cal Heavy Suppressor Recon37 → 48 —
Three Port Brake Recon36 → 49 —

Support Progression Track#

Support gets the new Evo-3 Ultra, the PKM now unlocks at level Support15 instead of Support30, and the M249 moves from Support15 to Support20.

Additional Unlocks#

Item Unlock
Evo-3 Ultra + Evolys 50 RND Box Support30, $200k
Evolys Bipod for the Evo-3 Ultra Support33, $75k
SL7i-BL Suppressor for the Evo-3 Ultra Support40, $35k

Moved into Support Track#

Item Unlock
4x Combat Prism Scope with Reflex Support21, moved from Assault Assault43

Support Track Changes#

Item Level Unlock cost
PKM Support30 → 15 $150k → $100k
M249 Support15 → 20 $100k → $150k
MAAWS Support20 → 18 $125k → $100k
MGL-40 — $200k → $250k
Heavy Drill — $25k → $50k
9K333 Verba Support16 → 14 —
Improved Cylinder Choke Support14 → 13 —
Full Choke Support19 → 16 —
PKM Bipod Support33 → 17 $35k → $25k
Slotted Flash Hider Support26 → 19 —
M249 Bipod Support18 → 24 $15k → $50k
M249 200 RND Box Support23 → 26 —
Tread Brake Support17 → 27 —
12 Gauge Suppressor Support40 → 32 —

Pilot Progression Track#

The Little Bird AH-6M [Miniguns] was too strong for how early it unlocked, so it now unlocks later and costs more.

Pilot Track Changes#

Item Level Unlock cost
Little Bird AH-6M [Miniguns] Pilot4 → 8 $50k → $125k
Z20 Lakota [Miniguns] — $75k → $85k
Havoc — $500k → $650k
  • Music tapes reshuffled between the Driver and Pilot tracks

Driver Progression Track#

Update 15 Oct: BULKHEAD says Driver XP was set wrong and has slowed it back to the Season 1 pace with a temporary server-side fix. The unlock levels below come from the game client and did not change. Details. Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 [M2 Browning] unlocks at level Driver16, followed by two new tanks: the T-72B3 at level Driver20 and the Flakpanzer Gepard at level Driver25. The SPH-2 also moves into the Driver track at level Driver31, down from WARDOG level Career90.

Additional Unlocks#

Item Unlock
Wolf-110 Driver8, $50k
Wolf-110 [M2 Browning] Driver16, $125k
T-72B3 Driver20, $250k
Flakpanzer Gepard Driver25, $300k
New Music Tape "Dyshat' - Baryber" Driver33, $25k

Moved into Driver Track#

Item Unlock
SPH-2 Driver31, moved from WARDOG Career90
  • SPH-2 $500k → $350k to unlock

Driver Track Changes#

Item Level Unlock cost
Dune Buggy Driver8 → 9 —
Humvee Driver15 → 14 $25k → $75k
Ural Defender Driver18 → 15 —
Large Crate Driver16 → 17 —
Ural Defender [M249] Driver25 → 22 $125k → $100k
Humvee [M249] Driver20 → 24 —
  • Music tapes reshuffled between the Driver and Pilot tracks

Cash & XP Reward Changes#

New Action Cash/XP Rewards#

  • New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.
  • FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).
  • New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.
  • New friendly FOB door closed reward: $75.
  • Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).

Altered Action Role Rewards#

  • Destroying a buildable now gives assault XP instead of support.
  • Artillery now gives driver XP instead of support.
  • IED/C4 now give assault XP instead of support.
  • Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.

Logistics#

Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.

New delivery streaks:

  • Crates: +$50 / +25 XP per crate in a row, up to 10.
  • Pallets: +$125 / +50 XP per pallet in a row, up to 10.
  • Players: +$25 / +5 XP per player in a row, up to 25.
  • Return trips: +$50 / +25 XP per trip in a row, up to 10.

Other Logistics Changes

  • Player Delivered $150 → $100, XP 50 → 25.
  • Player Delivered (ground vehicle) $500 → $350.
  • Return Trip (ground vehicle) $250 → $150, XP 100 → 50.
  • Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400.
  • Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300.
  • Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle).

Capture Drill Tower#

  • Capturing a hostile drill tower $750 → $1500, XP 250 → 300.

Vehicle Destroyed#

Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.

Buildable Destroyed#

Supply Crate Destroyed#

  • Small $500 → $300, Large $1,000 → $600
  • Small Armored $500 → $1,000, Large Armored $1,000 → $1,600
  • Supply Pallets $1,000 → $800

Spotting#

Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones.

  • Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
  • Spotted target destroyed by an enemy faction 50% → 25% of the reward.

Exploit Fixes#

  • Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
  • Destroying a buildable now pays based on how built it is.
  • Selling from a supply crate has diminishing returns per buyer: after enough sales, you break even, with no profit or XP.
  • Selling an item from a supply crate to an enemy player (e.g. after they switch teams) no longer gives cash or XP.
  • Destroying an empty enemy crate now rewards half cash and half XP.
  • Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.
  • FOB Supplied Assist is now split between the number of assisting players, so a whole team can no longer each receive the full kickback.

Vendor Price Changes#

New Weapons#

Item Price
PP-19 Bizon $1,000
TCX-SPR $3,200
Evo-3 Ultra $7,250
M14 $7,400

New Attachments#

Item Price
Compact P-1 Red Dot $480
PU 91/30 Scope for the Mosin $780
Leatherwood ART II for the M14 $950
Evolys Bipod for the Evo-3 Ultra $1,450
M14 Bipod $1,480
Cross Rifle Muzzle Brake for the TCX-SPR $780
Clutch Lok Muzzle Brake for the TCX-SPR $1,100
SRD762TI-QD Suppressor for the TCX-SPR $1,350
SL7i-BL Suppressor for the Evo-3 Ultra $1,400
.30 Cal SS Phosphate Muzzle Brake for the M14 $950
.30 Cal Steel Black Flash Hider for the M14 $730

New Magazines#

New Gear#

Item Price
Molotov Cocktail $340
New Music Tape "Dyshat' - Baryber" $100
New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only $100

New Vehicles#

Item Price
Wolf-110 $2,200
Wolf-110 [M2 Browning] $7,800
Flakpanzer Gepard $14,000
T-72B3 $16,000

Price Increases#

Item Before After
T-21 $600 $1,200
AMP-9 $900 $1,375
MP5 $1,500 $1,800
Super-45 $2,600 $5,600
Scout Rifle TD $1,100 $1,200
Compound Bow $800 $1,350
GGX 18 $800 $1,000
BMR-308 $6,000 $6,250
MGL-40 $6,000 $7,500
AMR 50 $8,800 $14,800
Level 3 Armor $2,000 $2,500
Level 3 Helmet $1,500 $2,000
Level 4 Armor $4,000 $5,000
Level 4 Helmet $3,000 $4,500
Binoculars $75 $180
Monocular $150 $350
Range Finder $400 $1,450
Infrared Range Finder $1,200 $3,200
Basic Parachute $100 $500
Remote Detonator $550 $650
Wrench $150 $180
SKS Bipod $800 $810
Kodiak [M249] $3,750 $6,750
Humvee [M249] $3,750 $8,500
Humvee [Minigun] $4,500 $10,000
Ural Defender $6,000 $7,200
Ural Defender [M249] $6,750 $9,500
L2A6 $14,000 $22,000
Little Bird AH-6M [Miniguns] $7,000 $12,000
Little Bird AH-6R [Rockets] $12,500 $18,800
Z20 Lakota [Miniguns] $8,000 $15,000
Havoc $18,000 $28,000

Price Decreases#

Item Before After
AK74 $1,600 $800
Deagle $900 $750
Galil $2,200 $2,000
RPG-7 $2,000 $1,800
MAAWS $2,600 $2,400
PKM $4,500 $4,100
FAL $6,500 $6,000
Ruck Backpack $2,400 $1,600
Gunner Backpack + Sling $3,500 $2,400
Arsenal Backpack + 2 Slings $5,000 $4,000
Halligan Bar $1,100 $885
Medical Bag $2,000 $1,800
Field Resuscitator $500 $425
Sport Parachute $1,000 $700

Attachment Price Decreases#

Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:

Item Before After
Birdcage Flash Hider $900 $600
BMR-308 Flash Hider $1,280 $930
Shift Foregrip $1,150 $840
GOL Multi-Caliber Suppressor $1,800 $1,450
Full Choke $1,400 $1,150
RC-556 Suppressor $1,550 $1,310
AMR 50 Cal Muzzle Brake $1,600 $1,380
12 Gauge Suppressor $1,225 $1,170

Misc Changes#

  • WARDOGS Steam Trading Cards and Point Shop Items are being added within Season 2, pending Valve's approval.
  • 30mm cannon ammo now takes a 2x2 inventory slot instead of 1x1, and backpack stacks are capped at 50. Vehicle storage stacks are unchanged at 200.
  • Assistance request ping timer increased 20s → 60s.
  • Many QoL improvements, bug fixes, and performance and stability improvements.
  • Server stability & security improvements.

Source#

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